Round Three

The Major Beat

The Storm Knights get word that Mobius has almost accomplished his plans to become Torg. They gather together for the final attack on Thebes. The Gaunt Man has remained unseen, but after this fight Orrorsh realm will stand alone and cannot survive.

Storm Knights can proceed to Scene One, or they can play Scene Two, which assumes the Knights are needed to fight the more-powerful forces. They are not required to do both.

SCENE ONE

Standard. A team travels to assassinate Mobius' High Priest as he begins the monthly blessing of Super Battlegroup Mobius. If they succeed, the Arab and Israeli armies are sufficient to destroy Mobius' military might.

Most of this scene should be a character-interaction scene, as they make preparations to cross the Storm front and assault the blessing ceremony. The obstacles to success are listed below:

  1. The reality storm. Damage value 20+bonus of either physical or "Reality Storm" damage.
  2. The perimeter fence. Stealth roll against the gurads' find skill of 10.
  3. Stalking the parade ground or infiltrating the buildings. Start at 1000 meters, stealth check at 10 for each 100 meters. On a Minimal or Average success, they are pinned down and cannot advance further.
The difficulty of the assasination attempt depends on how close the players get. Afterwards, they have to clash with overwhelming force as they try to escape.

SCENE TWO

Standard. If you have time, and/or the players want to blow some stuff up, they can help fight against Super Battlegroup Mobius itself. The Knights are dispatched to a pivotal piece of desert where a part of the Super Battlegroup is reinforcing a vulnerable flank. Use the battle group from the Gaunt Man Returns, as the part of the forces that must be beaten by the Knights. The force gains the blessing of the High Priest. This battle must continue until the outcome is clear, when you can have the battlegroup surrender. The Knights do not have this option; if they run, deduct a Possibilty from each survivor and assume that Super Battlegroup Mobius is not defeated.

SCENE THREE

Dramatic. The survivors travel on to the royal palace in Thebes. Here is the confrontation between Mobius and his father, Amat-Ra. If the Storm Knights failed during scenes One and/or Two, they can only come to scene Three as prisoners. Otherwise, let them drive tanks up to the palace gates and mix it up with the Royal Guard.

During the showdown, Mobius' face will finally be revealed: the Curse of Amat-Ra is that the father renounced his son, and Mobuis has no face. Mobius must persuade Amat-Ra to lift the curse, which depends greatly on what position Amat-Ra is in. Amat-Ra has come to, in turn, give his son a chance to repent his evil ways and renew his faith as his father has. While Mobius is under the influence of the Darkness Device, there is no way this will happen.

SCENE FOUR

Dramatic. Whether or not Mobius rids himself of the curse, he proceeds with his plan to become Torg. He has still shown no evidence that he has collected the physical energy; in his soliloquy he only says that he knows it will be there. He brings forth the broken body of the girl, and arrogantly tosses it to the Storm Knights. Then he throws the switch on his machine to merge himself with his Darkness Device. As the Knights watch helplessly, one of them notices a pendant around the girl's neck. The GM passes him a note saying that it is an Orrorshan talisman, and takes ten seconds to enjoy the look on the player's face.

"It is complete!" declares Mobius. "Now I have the ultimate power in the cosmverse! Look on as I crush your world with but a single thought!"

From behind him, the Gaunt Man appears, uttering: "Indeed." Then he invokes the reality storm.

The Gaunt Man had the talisman secretly planted on the girl, corrupting her as she made the decisions of who lived and died. The Gaunt Man had her subtly alter the plan of possibilities so that he could become Torg. Unfortunately for him, he could not make his success definite without alerting Dr. Mobius, so the outcome is not final yet.

The Gaunt Man has secretly merged with one of his stelae, giving him a Reality skill on a par with Mobius and the Kefertiri Idol. Mobius is also mostly drained of possibility energy in the ritual to become Torg. As the reality storm grows, the destruction is so intense that the Nameless One's attention is gained. [I did the math; when the storm reaches a radius of 5 km the energy will be equivalent to stopping the earth. It will also breach the Earth's crust at that point; such destruction should be more than enough to attract the Nameless One]. Within minutes, Earth will be destroyed.

Finale

The Storm Knights are saved from annhilliation when Djil pulls them into the Dreamtime, where Father Bryce is also. A portal opens as if down a deep well, where they can see the Nameless One coming to consume their world. Father Bryce invokes his faith and all the eternity shards in the cosmverse are collected into one entity, the Power of Apeiros. "This is the power of all the Everlaws; it will sate the Nameless One's appetite for destruction and drive him away from our world. But one of you must carry it to the Nameless One."

Malraux may appear and tell them that the Nameless One will destroy the Everlaws, ending the reality storm between Mobius and the Gaunt Man. He will then leave with Mara to return to Kadandra, to learn of man in harmony with machine and to begin atonement for his innummerable sins. Malraux was corrupted of his own free will, and is just now learning of redemption.

Djil says they can also do nothing, and wait to see if the storm passes before the Nameless One arrives.

Heketon may appear and offer itself to one of the Storm Knights. It declares that it is the Gaunt Man's method of True Death; without it, the Gaunt Man cannot survive. A side note: if a Storm Knight attacks Heketon with the Power of Apeiros it will be destroyed-and the destruction will automatically attract the Nameless One.

If the Storm Knights suggest that losing the power of Apeiros means that the world will be destroyed, Djil will say "Apeiros will always be here as long as we are living".

If a Storm Knight sacrifices himself/herself, the reality storm ends as the Everlaw of Two is destroyed. Enraged and within such proximity to the Cosmverse, the Nameless One recalls all its Darkness Devices, and Mobius and the Gaunt Man die horribly as the objects are physically ripped from their bodies. With no more power of Eternal Corruption, the Gaunt Man is sent to his final judgement.

Soon, the Everlaw of One does reassert itself from the belief of the people. The Pure reality of Core Earth spreads across the world, and the people are not destroyed when they transform because the Everlaw of One no longer requires it. The history of the Near Now begins to alter itself to comform to the existing reality, and the Possibility Wars become no more than a tale to be told throughout the cosmverse.

What happens next would be largely up to the character that made the sacrifice. Many possibilites are laid out before him or her, possibly as portals to walk through. Rather than the player making a decision now, it's left to the sequel. The Possibility Wars are over.


Copyright ©1997 Grant Davis. All Rights Reserved.