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BattleTech 3000

Advantages

Characters have Advantage points according to the priority assigned:

  1. 1
  2. 2
  3. 3
  4. 4

A few of the advantages are detailed below.

Title

Each character in this campaign must purchase the Title advantage. A character's title determines the maximum size of their holdings. Each character pays for the Title held when the House was first created.

  • Knight - 1 pt - POP 3
  • Banneret Knight - 2 pts - POP 5 directly, 8 through vassals
  • Baron - 3 pts - POP 12 directly, 40 through vassals
  • Viscount - N/A - POP 24 directly, 120 through vassals
  • Count - N/A - Planetary ruler
Land Grant - 1 pt

This gives the character control of a town and the surrounding countryside of Simpson Desert. The town will be chosen by the GM based on the character's Title. This is only available to the first character of a new House. Subsequent characters must pay the point even if they lose the land.

Natural Aptitude

This lets the player roll 3 dice for skill checks and take the highest 2. Cost is 2 advantage points except for a few skills such as Gunnery and Small Arms (though not Piloting) which cost 3 points.

Extra Edge

Each character starts with 1 point of Edge, which allows them to re-roll a skill roll on a failure. Spent Edge is returned at the end of each session. Additional points of Edge are 1 advantage point each.

Extra Money - 3 pts

Characters start with 500 H-Bills. For 3 Advantage points, characters can start with 500,000 C-bills. They cannot spend it before play. This is only available to the first character of a new House, and subsequent characters must spend the 3 points.

Extra Equipment

Characters may spend advantage points for extra starting equipment:

  • 0 points - 500 C-bills, Availability A (Anywhere)
  • 1 points - 1000 C-bills, Availability B (Capital)
  • 2 points - 5000 C-bills, Availability C (Off-world)
  • 3 points - 25000 C-bills, Availability D (Lost Tech)

The Advantage must be purchased by all subsequent characters, even if the item is lost.

Married - 1 pt

The character begins play with a spouse from a Dispossessed but still Noble House. The character has no other dependents, may be given actions like any other member of your House and returns to his/her own House if your character dies. The GM may create the character; if you want to create him/her, assign Priorities 2 and 3 to Attributes or Skills. The character may have no Advantages or starting BattleMech.

Child - 1 pt each

The character has a child from a current or previous marriage. The child must be at least 16 years younger than the character and no older than 14. The GM determines the child's statistics until he/she comes of age, at which point they are created normally.

Disadvantages

All disadvantages must be approved by the GM. They give you extra points with which to purchase advantages.

Homosexual - 1 pt

Homosexual characters have a -3 penalty for birth rolls (for either parent). Characters must have at least 2 points in Title and Land Grant to take this disadvantage and must have at least 5 Family Honor (half of which is lost if their secret is revealed).

Disabled - 1 pt

For some reason, the character is unable to pilot a BattleMech, vehicle or aircraft/spacecraft. This doesn't affect their other statistics, but they can never learn or use the related skills. They may still man Gun Emplacements or lead Ground Forces.

Heir - 1 pt

This is not a new disadvantage, but part of the Title Advantage. The character is not head of their House; an NPC head of House will be created by the GM, who will give orders, may take away the BattleMech and/or put the PC on an allowance.

When creating additional characters, this disadvantage can only be taken as long as the head of House is an NPC. A starting character may not be the Heir to a Knight.

BattleTech, MechWarrior and all associated terms are copyright WKGames and none of the above is intended as a challenge to their copyright.
Last Modified on 03/22/04
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