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BattleTech 3000Household CreationYour character starts at age 21. Your character has 2 younger siblings, your choice of age from 15 to 20 (19 and 17 unless you let me know otherwise). They may be male or female. If your primary character dies, his/her heir inherits the estate and takes over the duties of piloting the Mech. The line of inheritance is as follows:
ChildrenAll characters start out unmarried and must find a mate to have children. If they do get married, you may roll for a child each year the wife is from 15 to 40 years old. If the wife makes a BLD save at -3, a child is born that year. The wife must make a BLD save at -6 to survive childbirth and the child survives 2D6-2 years, surviving to 15 on a 7 or higher. Family HonorAdventure Points are carried over to the next character when your character dies, as Family Honor Points. Honor points increase 1-for-1 with AP, and decrease as follows:
Note that these penalties do not apply to AP of the current character, only the next one, although a family with 0 honor is at risk of losing their title and lands. Sibling AdvancementYour character's siblings can gain Skill Points while your primary character is still in play. Rather than having to track everyone’s SPs, use the following rules: You may declare a sibling’s skill in something in order to put them in charge of Land Management, Ground Forces, etc. as long as you buy them to that level (before bonuses) at character creation. BattleTech, MechWarrior and all associated terms are copyright WKGames and none of the above is intended as a challenge to their copyright.
Last Modified on 03/08/04
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