Capacity and Maintenance
Factory maintenance costs 10,500 H-bills per POP of capacity. Factories were built at a higher capacity than they are currently producing at, and new capacity cannot be built. Landowners may wish to preserve excess capacity by paying a higher maintenance value. Once maintenance is neglected, it requires Administration 3+ and five years payment of back maintenance to restore the capacity.
Demand
Demand may change from year to year at GM discretion.
Wholesale versus Retail
The price list shows what a given good costs and what it sells for. Your factories sell at the lower value, then the goods are processed and transported throughout the countryside for sale at the higher value. To bypass this system, Nobles can make their own deals, but they must provide transportation and (for Mech parts) use their own Techs to install the parts. Unless noted otherwise, shipping a good costs 5% of its retail value per day's travel and is vulnerable to raiders.
Supply and Demand
For now, prices are stable and cannot be affected by producing more or less of a particular good. As I get the economy mapped out and the Demand numbers start coming in, Nobles will be able to establish monopolies and embargoes to change prices.
Update: Due to the PC Houses providing fresh water to their people, the cost of water has risen 20%, affecting the cost of everyone's Mech patrols. To compete, the neighboring NPC towns have reduced their tax rates. They are not pleased.
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